pin / ver | date | remark |
Embryon / 9 | 220504 |
*** improved version *** could be used with the original 6 digit displays or the 7 digit displays add 7-digit displays for player 1 - 4, add version nummber, recalculate checksum installation notes: read the file readxxx.txt file create (based on your orignal roms) two customs roms burn the two files on 2732 eprom additional installation notes (only if you want 7 digit scoring, dip switch 32 = off!): replace the four player 6-digit displays with 7-digit displays Add an additional wire fom A4 (mpu) J1 Pin 7 to every player display pin 12 (don't connect the credit display !) after power on you will see the version number in the one player displays new with version 8 dip switch 27 = on -> Give two embryon letters dip switch 31 = on -> 5 ball dip switch 31 = off -> 3 ball dip switch 32 = off -> 7 digit scoring dip switch 32 = on -> 6 digit scoring (original with 6 digit displays, maximum player score is 999'990) Credit Display always on, We now make a (little) lightshow with multiball start also reset left targetbank for extraball new with version 9 if dip switch 25 = on and dip switch 26 = on freeplay is enable: decrease credits not lower then 01 delay before multiball start is a little bit longer p-embrv09.zip |
Hotdoggin / 2 | 061209 |
add version nummber,
recalculate checksum installation notes: read the file readxxx.txt file create (based on your orignal roms) two customs roms burn the two files on 2732 eprom After power on you will see the version number in the player one display new with version 2 credit display is always on dip switch 25 = on and dip switch 26 = on enables freegame decrease credits not lower then 01 Reset lit letter SKI FUN HOTDOGGIN after each ball if dip 27 = off p-hotv02.zip |
720-3532.u6 / 90 | 250904 |
*** improved version *** could be used with the original 6 digit displays or the 7 digit displays add 7-digit displays for player 1 - 4, add version nummber, recalculate checksum Installation notes: read the file readxxx.txt file create (based on your orignal roms) one custom rom 1) replace the four player 6-digit displays with 7-digit displays 2) Make a little hardwaremodification 3) burn the one file on 2732 eprom (Position U6) , take the other one from Marvin (U2) (bly2732.zip) After power on you will see the version number in the player one display new with version 9: dip switch 25 = on and dip switch 26 = on enables freegame decrease credits not lower then 01 dip switch 22 = on 3 freegames, off = 0 freegame if breaking high score to date dip switch 21 = on 7 digit scoring dip switch 21 = off 6 digit scoring (you could leave the original 6 digit displays, the maximum player score is 999'990) This file replace the 720-3532.u6 for the following games: HARLEM GLOBE, DOLLY PARTON, FUTURE SPA, NITRO GROUND, SILVERBALLMANIA, SPACE INVADERS, ROLLING STONES, MYSTIC, HOT DOGGIN , VIKING After the install erase the stored freegames and the highscore (setting 01 - 04). This rom was tested by Volley02 and Skateball: HARLEM GLOBE (6 digit) DOLLY PARTON (6 digit) FUTURE SPA (6 digit) SILVERBALLMANIA (6 digit) SPACE INVADERS (6 digit) MYSTIC (7 digit) HOT DOGGIN (7 digit) VIKING (6 digit) p-73532d7n.zip |
720-2132.U6 / 2 | 190904 |
add free play setting
Installation notes: read the file readxxx.txt file create (based on your orignal roms) customs roms 1) burn the one file on 2732 eprom (Position U6) , take the other one from Marvin (U2) (bly2732.zip) After power on you will see the version number in the player one display if dip switch 17 = on and dip switch 18 = on and dip switch 19 = on freeplay is enabled. Credits will never be lower then 01. This file replace the 720-2132.u6 for the following games: NIGHT RIDER, EVEL KNIEVEL, EIGHTBALL, POWER PLAY, MATA HARI, BLACK JACK, STRIKES/SPARES This Roms was tested with the following pinballs: Eight ball p-72132fn.zip |
720-2832F.U6 / 2 | 251004 |
add free play setting
Installation notes: read the file readxxx.txt file create (based on your orignal roms) one custom rom 1) burn the one file on 2732 eprom (Position U6) , take the other one from Marvin (U2) (bly2732.zip) After power on you will see the version number in the player one display if dip switch 19 = on and dip switch 18 = on and dip swotch 17 = on freeplay is enable: decrease credits not lower then 01 This file replace the 720-2832.U6 for the following game: LOST WORLD This Roms was tested with the following pinballs: LOST WORLD p-72832fn.zip |
720-3032.U6 / 3 | 110904 |
add free play setting
Installation notes: read the file readxxx.txt file create (based on your orignal roms) customs roms 1) burn the one file on 2732 eprom (Position U6) , take the other one from Marvin (U2) (bly2732.zip) After power on you will see the version number in the player one display if dip switch 17 = on and dip switch 18 = on and dip switch 19 = on freeplay is enabled. Credits will never be lower then 01. This file replace the 720-3032.u6 for the following games: $6 MILLION MAN, PLAYBOY, VOLTAN, SUPERSONIC, STAR TREK, KISS, PARAGON This Roms was tested with the following pinballs: Playboy by Dallas Overturf p-3032-f.zip |
720-3032D10.U6 / 4 | 170905 |
add free play setting, all scores are divided by 10
Installation notes: read the file readxxx.txt file create (based on your orignal roms) customs roms 1) burn the one file on 2732 eprom (Position U6) , take the other one from Marvin (U2) (bly2732.zip) After power on you will see the version number in the player one display if dip switch 17 = on and dip switch 18 = on and dip switch 19 = on freeplay is enabled. Credits will never be lower then 01. This file replace the 720-3032.u6 for the following games: $6 MILLION MAN, PLAYBOY, VOLTAN, SUPERSONIC, STAR TREK, KISS, PARAGON This Roms was tested with the following pinballs: Paragon by al paragon divide by 10 roms p-parfd10.zip |
720-3032.U6 / 20 | 020504 |
add 7-digit displays for player 1 - 4, add version nummber, recalculate checksum Installation notes: read the file readxxx.txt file create (based on your orignal roms) customs roms 1) replace the four player 6-digit displays with 7-digit displays 2) Make a little hardwaremodification 3) burn the one file on 2732 eprom (Position U6) , take the other one from Marvin (U2) (bly2732.zip) After power on you will see the version number in the player one display This file replace the 720-3032.u6 for the following games: $6 MILLION MAN, PLAYBOY, VOLTAN, SUPERSONIC, STAR TREK, KISS, PARAGON p-3032-d7.zip |
720-4032.U6 / 1 | 031004 |
add free play setting
Installation notes: read the file readxxx.txt file create (based on your orignal roms) customs roms 1) burn the one file on 2732 eprom (Position U6) , take the other one from Marvin (U2) (bly2732.zip) After power on you will see the version number in the player one display if dip switch 25 = on and dip switch 26 = on freeplay is enabled. Credits will never be lower then 01. This file replace the 720-4032.U6 for the following games: SKATEBALL, FRONTIER, XENON This Roms was tested by volley02. p-7-40-6fn.zip |
720-5232.U6 / 1 | 061004 |
add free play setting
Installation notes: read the file readxxx.txt file create (based on your orignal roms) customs roms 1) burn the one file on 2732 eprom (Position U6) , take the other one from Marvin (U2) (bly2732.zip) After power on you will see the version number in the player one display This file replace the 720-5232.U6 for the following games: FLASH GORDON 8 BALL DELUXE FIREBALL II if dip switch 25 = on and dip switch 26 = on freeplay is enable: decrease credits not lower then 01 This Roms was tested by volley02. p-7-52-6f.zip |
firepower / 310 | 241005 |
add 7-digit displays for player 1 - 4, add version nummber, recalculate checksum this software is for system 7 / system 6 boards for firepower New with version 310: New rules (based on ideas from Marcel): Spinner skill shoot: When the ball is in the shooter lane, the spinner arrow will flash a short time (10 seconds) If you hit the spinner during this time, the spinner will score 5'000 points Firepower multiball and award sequence: 1) Multiball starts. "Fire 1... Fire 2... Fire 3..." (as normal). 2) Middle stand up target banks are reset (all strobing) 3) Player must hit all 6 standups. Accomplishing this enables all three locks (green "lock" arrows are flashing) and throws in an uncalled sound effect to signal for next step. 4) Player must shoot the 3 balls *back* into the enabled lock holes during multiball to score the 600'000 point award. CPU makes speech call: "Mission Accomplished". 5) Multiball restarts (back to step #1) The coin specific settings are removed, you get 1 credit for the left or right coinslot and 4 credits for the center coin slot. The coin counters are also disabled. Installation notes: read the file readxxx.txt file create (based on your orignal roms) customs roms 1) Make a hardwaremodification 2) burn the three file on eproms After power on you will see the version number in the player two display Tested by Christophe Champault p-fpall.zip system 6 and system 7 / 6 digit 7 digit 6 digit dived 10 |
firepower / 31 | 241005 |
add version nummber, recalculate checksum this software is for system 7 / system 6 boards for firepower with original 6 digit display board. New rules (based on ideas from Marcel): Add blank leading zero Spinner skill shoot: When the ball is in the shooter lane, the spinner arrow will flash a short time (10 seconds) If you hit the spinner during this time, the spinner will score 5'000 points Firepower multiball and award sequence: 1) Multiball starts. "Fire 1... Fire 2... Fire 3..." (as normal). 2) Middle stand up target banks are reset (all strobing) 3) Player must hit all 6 standups. Accomplishing this enables all three locks (green "lock" arrows are flashing) and throws in an uncalled sound effect to signal for next step. 4) Player must shoot the 3 balls *back* into the enabled lock holes during multiball to score the 600'000 point award. CPU makes speech call: "Mission Accomplished". 5) Multiball restarts (back to step #1) The coin specific settings are removed, you get 1 credit for the left or right coinslot and 4 credits for the center coin slot. The coin counters are also disabled. Installation notes: 1) burn the three file on eproms After power on you will see the version number in the player two display p-fpall.zip system 6 and system 7 / 6 digit 7 digit 6 digit dived 10 |
firepower / 380 | 261106 |
*** improved deluxe version *** only for system 7 board look here for details |
alien poker / 320 | 190805 |
*** improved version *** Add blank leading zero and multiball Installation notes: read the file readxxx.txt file create (based on your orignal roms) customs roms 1) Make a hardwaremodification 2) burn the three file on eproms After power on you will see the version number in the player two display p-alienm32.zip |
Meteor / 2 | 311003 |
add 7-digit displays for player 1 - 4, add version nummber, recalculate checksum Installation notes: 1) replace the four player 6-digit displays with 7-digit displays (we test it with orignal bally displays..) 2) Add an additional wire fom A4 (mpu) J1 Pin 7 to every player display pin 12 (for bally displays, don't connect the credit display !). If you use 7-digit stern displays connect J1 pin 7 to every player display pin 11. 3) burn the files on 2716 eproms After power on you will see the version number in the player two display Meteor tested by scott charles METEOR7.zip |
Meteor / 5 | 210505 |
meteor 6 digit displays divide by 10 roms , add version nummber, recalculate checksum Every score is divided by 10, this game rom must be used with the original 6 digit displays. Installation notes: 1) burn the files on 2716 eproms After power on you will see the version number in the player two display Meteor tested by Michael Kelley met6d10.zip |
Galaxy / 2 | 261103 |
add 7-digit displays for player 1 - 4, add version nummber, recalculate checksum Installation notes: 1) replace the four player 6-digit displays with 7-digit displays (we test it with orignal bally displays..) 2) Add an additional wire fom A4 (mpu) J1 Pin 7 to every player display pin 12 (for bally displays, don't connect the credit display !). If you use 7-digit stern displays connect J1 pin 7 to every player display pin 11. 3) burn the files on 2716 eproms After power on you will see the version number in the player two display Galaxy tested by Bruno St-Laurent galaxy7.zip |
Star Gazer / 9 | 110306 |
add version nummber, recalculate checksum Installation notes: 1) burn the files on 2716 eproms New rules: Switchable conservative / liberal settings for bonus multiplyer (dip 19): holdover/reset at the 4X multiplyer threshold: holdover normally (liberal dip 19 = off). Reset back to 1X on the next ball if previous ball reached the 4X threshold (conservative dip 19 = on). Switchable conservative / liberal settings for the flipper feed rollovers (dip 18): scores the zodiac value points (1000, 2000 , 3000 or 4000) and light a zodiac lamp (liberal dip 18 = off) or just scores the zodiac value points (conservative dip 18 = on) Maximum number of credits : always 40 stargazerv009.zip |
Nineball / 85 | 050107 |
add version nummber, recalculate checksum Installation notes: look here for details... New rules: When you have a 2 ball multiball, the multiplier 2x flashes and all scores are 2x When you have a 3 ball multiball, the multiplier 4x flashes and all scores are 4x Checksum validation is now correct. Limitation: Selftest is not complete. Freegame only. |
720-5332.U6 / 1 | 171004 |
add free play setting
Installation notes: read the file readxxx.txt file create (based on your orignal roms) customs roms 1) burn the one file on 2732 eprom (Position U6) , take the other one from Marvin (U2) (bly2732.zip) This file replace the 720-5332.U6 for the following games: FATHOM ** MEDUSA CENTAUR ELEKTRA VECTOR ** MR/MRS PACMAN SPECTRUM SPEAKEASY BMX X's & O's SPY HUNTER KINGS OF STEEL BLACK PYRAMID FIREBAL CLASSIC CYBERNAUT ** For fathom and vector custom rom versions with new features are availiable. (see below) After power on you will see the version number in the player one display. if dip switch 25 = on and dip switch 26 = on freeplay is enable: decrease credits not lower then 01 p-7-53-6f.zip |
Vector / 5 | 171004 |
For the new rulesheet look here. read the file readxxx.txt file create (based on your orignal roms) customs roms Burn the two files on 2732 eprom After power on you will see the version number in the player one display. New with version 5: Freegame setting if dip switch 25 = on and dip switch 26 = on freeplay is enable: decrease credits not lower then 01. Adjust timing from speech (weak shoot,incredibel shoot, great shoot, new vector record..) p-vec2v05.zip |
Vector / 10 | 160208 |
*** improved version *** *** on betatest ***
add version nummber, recalculate checksum New rules: dip switches 17,18,19,20 have new meaning, , coin 3 uses same switches as cooin 2 (dip 1- 8) 17 = on -> Start player one is "Hi I m I pac", start player two is "Welcome to vectordrome"... 17 = off -> Sometimes (50 %) start player one is "Welcome to vectordrome", player two is "Hi I'm I pac" 18 = off -> new skillshoot enables in left inlane for x y z targets (8 6 3 seconds) 18 = on -> no new skillshot The quote "defender down" is replaced by "stand by for vectorscan" sometimes (50 %) Installation notes: look here for details... |
fathom / 5 | 171004 |
For the new rulesheet look here. read the file readxxx.txt file create (based on your orignal roms) customs roms Burn the two files on 2732 eprom After power on you will see the version number in the player one display. New with version 5: Freegame setting if dip switch 25 = on and dip switch 26 = on freeplay is enable: decrease credits not lower then 01 p-fat2v05.zip |
Goldball / 12 | 010405 |
*** improved version *** could be used with the orignal 6 digit displays or the 7 digit displays read the file readxxx.txt file create (based on your orignal roms) customs roms add 7-digit displays for player 1 - 4 (optional), add version nummber, recalculate checksum Installation notes (optional): 1) replace the four player 6-digit displays with 7-digit displays 2) Add an additional wire fom A4 (mpu) J1 Pin 7 to every player display pin 12 (don't connect the credit display !) Installation notes: 1) burn both files on 2732 or 2532 eproms After power on you will see the version number in the one player display You can leave the 6 digit displays in place no dip switch is needed, because goldball internally works with 7 digit scoring. new with version 12: improved attract modus (based on ideas from inkochnito) enable freegame when dip 25 and dip 26 = on (credit not lower then 01) This version is based on the bally gold ball service kit, this means when if dip14 = 0 and dip15 = 0 and dip16 = 0 the "gold ball" is reached when you complete the goldball letters. Also dip24 = 1 means: Top Rollover Button, Gold Ball special when flashing, comes on at the start of "gold Ball" play, and every subsequent ball-in-play if not collected Also dip24 = 0 means: Top Rollover Button, Gold Ball special when flashing, comes on at the sort of "gold Ball" play. The light of the play lanes (50k, extra ball, special) always reset if dip switch 7 is off For the following events the sound had changed: special award,10 point rebound,Goldball complete,30 points rebound, PLAY lanes miss letter center (left and right target),spot goldball letter, left return lane, top right star, right star, extra ball awarded, tilt, PLAY already lit, right and inner left outlane target 1, 2, 3 already lit, target 1, 2, 3,1-2-3 complete p-golnv12.zip |
Grandslam (4 player, 2 player) / 2 | 271204 |
Installation notes: read the file readxxx.txt file create (based on your orignal roms) customs roms 1) burn the grandslamf.u6 file on 2732 eprom (Position U6) , you can leave the U2 rom. Freegame setting if dip switch 25 = on and dip switch 26 = on freeplay is enable: decrease credits not lower then 01. After power on you will see the version number in the one player display p-grandfn.zip |
eight ball deluxe / 32 | 271007 |
freeplay: if dip switch 25 = on and dip switch 26 = on freeplay is enable: decrease credits not lower then 01 bonus bug for player 2 and 4 fixed(from production rom) If the 56K or 112K bonus holdover light is lit while the bonus is being scored, the game scores bonus for *9* balls for a total bonus count of 63K instead of 56K and 128K instead of 112K. This bug is fixed. A new skillshoot is implemented: 1) When all the right horseshoes targets are down and the eight ball is hit, the deluxe targets are lit. (as production rom) No deluxe target is flashing at the beginning. 2) After you hit any of the lit deluxe target, the flashing sequence starts. The next target deluxe is flashing. (For example if you hit de"L"uxe then the "U" is flashing). 3) If you hit a flashing deluxe target, then you get 15'000 point and the next deluxe target flashes. (In this case the "X"). 4) If you hit a dark deluxe target, the deluxe target keeps flashing. 5) if you hit another lit deluxe target, the flashing stops. 6) When you hit the last flashing deluxe target, you score 550'000 points and you hear "eight ball deluxe". New with version 28: if you hit another lit deluxe target, we wait now two flashes, before the flashing stops. If you hit the correct, flashing target during this time, the flashing sequence continue... This should enable dual target hits... New with version 32: Credit display permanent on, if dip switch 27 is on, "D" is flashing after the 8 ball target is hit. if dip switch 27 is off, no target is flashing after the 8 ball target is hit. the number of flashes for the entire deluxe bank after the eight ball is hit, is reduced to three tims Installation notes: read the file readxxx.txt file create (based on your orignal roms) customs roms Burn the two files on 2732 eprom After power on you will see the version number in the player one display. p-8bdh32.zip |
centaur / 27 | 221008 |
freeplay: if dip switch 25 = on and dip switch 26 = on freeplay is enable: decrease credits not lower then 01 coin 3 works now same as coin 2, dip 17 - 20 has new meaning dip17 = off, flashing 50k and getting 50k for hitting orbs in sequence dip18 = on , erase bonus after one ball total dip19 = off, don't give power orb during multiball if orb targets are out of sequence laught (but only if O was the first target you drop) Dual target hits for ORBS target enabled (we wait two flashes until we detect an out of sequence error...)... change speech: When (no multiball is running) or (multiball is running an dip 19 = on) and all ORBS dropped in sequence we say: "Sequence completed activate Power Orb" otherwise if all orbs are not dropped in sequence we say "energize power orb" If multiball is running and all ORBS are droppend in sequence (with dip19 = off) we say "Sequence completed activate Power Orb" if Multiball is running and all orbs are dropped not in sequence (withdip19 = off) we say "completed" Installation notes: read the file readxxx.txt file create (based on your orignal roms) customs roms Burn the two files on 2732 eprom After power on you will see the version number in the player one display. p-centv27.zip |
Rapid Fire / 3 | 190905 |
Installation notes: read the file readxxx.txt file create (based on your orignal roms) customs roms 1) burn the rapfn.u6 file on 2732 eprom (Position U6) , you can leave the U2 rom. Freegame is enable: decrease credits not lower then 02. No version number displayed the eprom is completly full ! p-rapidf.zip |
Skateball / 3 | 131005 |
Installation notes: 1) burn the U6 and U2 files on 2732 eproms improved attract modus (based on ideas from inkochnito). enable freegame when dip 25 and dip 26 = on (credit not lower then 01). After power on you will see the version number in the player one display. p-skatefv05.zip |
pin / ver | date | remark |
Mata Hari / 7 | 010205 |
Burn the two files on 2732 eprom
After power on you will see the version number in the player one display. Dip switches have another meaning, look into the txt file. Freegame setting if dip switch 25 = on and dip switch 26 = on freeplay is enable: decrease credits not lower then 01 New features: Skillshoot and bonus countdown after 5 x. Show the highscore at the beginning of the last ball After power on you will see the version number in the one player display and the pck version in player two display matatest.zip |